Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Etching of Kumano

· Enchantment Creature — Human Shaman

Haste If a creature dealt damage this turn by a source you controlled would die, exile it instead. 2/2

Similar cards

Color identity:
NameManaTypeText
Moira and Teshar 3WBLegendary Creature — Phyrexian Spirit Bird Flying Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.) 4/5
Phantom Tiger 2GCreature — Cat Spirit Phantom Tiger enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger. 1/0
Kor Haven Legendary Land {T}: Add {C}. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
Breakneck Berserker 2RCreature — Dwarf Berserker Haste 3/2
Defender en-Vec 3WCreature — Human Cleric Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn. 2/4
Raphael, Fiendish Savior 3BRLegendary Creature — Devil Noble Flying Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink. At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." 4/4
Feldon, Ronom Excavator 1RLegendary Creature — Human Artificer Haste Feldon, Ronom Excavator can't block. Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card. 2/2
Leery Fogbeast 2GCreature — Beast Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn. 4/2
Subdue GInstant Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value.
Charm School 2WEnchantment As Charm School enters the battlefield, choose a color and balance Charm School on your head. Prevent all damage that would be dealt to you by sources of the chosen color. When Charm School falls off your head, sacrifice Charm School.
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