M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Katilda's Rising Dawn | Legendary Enchantment — Aura | Enchant creature Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead. | |
Benevolent Blessing | 1W | Enchantment — Aura | Flash Enchant creature As Benevolent Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it. |
Dub | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.) |
Coral Net | U | Enchantment — Aura | Enchant green or white creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card." |
Crown of Vigor | 1G | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn. |
Earnest Fellowship | 1W | Enchantment | Each creature has protection from its colors. |
Tranquil Domain | 1G | Instant | Destroy all non-Aura enchantments. |
Elephant Guide | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token. |
Harold and Bob, First Numens | 2G | Legendary Creature — Treefolk Mutant | Vigilance, reach When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities. 3/3 |
Deep Freeze | 2U | Enchantment — Aura | Enchant creature Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types. |