Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Eternal of Harsh Truths

2U · Creature — Zombie Cleric

Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) Whenever Eternal of Harsh Truths attacks and isn't blocked, draw a card. 1/3

Similar cards

Color identity:
NameManaTypeText
Terror Ballista 7Artifact Creature — Construct Menace Whenever Terror Ballista attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls. Unearth {3}{B}{B} ({3}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 5/3
Throatseeker 2BCreature — Vampire Ninja Unblocked attacking Ninjas you control have lifelink. 3/2
Thought Reflection 4UUUEnchantment If you would draw a card, draw two cards instead.
Horde Ambusher 1RCreature — Human Berserker Whenever Horde Ambusher blocks, it deals 1 damage to you. Morph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Horde Ambusher is turned face up, target creature can't block this turn. 2/2
Scroll of Origins 2Artifact {2}, {T}: Draw a card if you have seven or more cards in hand.
Illusion of Choice UInstant You choose how each player votes this turn. Draw a card.
Tolarian Entrancer 1UCreature — Human Wizard Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat. 1/1
Quicksilver Behemoth 6UCreature — Beast Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 4/5
Alley Grifters 1BBCreature — Human Mercenary Whenever Alley Grifters becomes blocked, defending player discards a card. 2/2
Baneblade Scoundrel 3BCreature — Human Rogue Werewolf Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/3
Page 84