Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ethereal Champion

2WWW · Creature — Avatar

Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. 3/4

Similar cards

Color identity:
NameManaTypeText
Tawnos's Wand 4Artifact {2}, {T}: Target creature with power 2 or less can't be blocked this turn.
Screeching Bat 2BCreature — Bat Flying At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat. 2/2
Skull Rend 3BRSorcery Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.
Flameblade Angel 4RRCreature — Angel Flying Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller. 4/4
Gruesome Encore 2BSorcery Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
One Thousand Lashes 2WBEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
Workshop Warchief 3GGCreature — Rhino Warrior Trample When Workshop Warchief enters the battlefield, you gain 3 life. When Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token. Blitz {4}{G}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 5/3
Ancient Cornucopia 2GArtifact Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn. {T}: Add one mana of any color.
Zhuge Jin, Wu Strategist 1UULegendary Creature — Human Advisor {T}: Target creature can't be blocked this turn. Activate only during your turn, before attackers are declared. 1/1
Merfolk Cave-Diver 2UCreature — Merfolk Scout Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn. 2/4
Page 466