M:tG card similarity search
4WU · Creature — Spirit Angel
Flying Whenever Ethereal Valkyrie enters the battlefield or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by {2}. (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.) 4/4
Name | Mana | Type | Text |
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Gallows Warden | 4W | Creature — Spirit | Flying Other Spirit creatures you control get +0/+1. 3/3 |
Angel of Eternal Dawn | 2W | Creature — Angel | Flying When Angel of Eternal Dawn enters the battlefield, it becomes day. It can't become night. Your opponents can't cast spells with mana value greater than the number of turns they have begun. 2/4 |
Xira, the Golden Sting | 1BRG | Legendary Creature — Insect Assassin | Flying, haste Whenever Xira, the Golden Sting attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying. 3/3 |
Summons of Saruman | XUR | Sorcery | Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Flashback—{3}{U}{R}, Exile X cards from your graveyard. |
Spectral Shepherd | 2W | Creature — Spirit | Flying {1}{U}: Return target Spirit you control to its owner's hand. 2/2 |
Roaring Slagwurm | 5GG | Creature — Wurm | Whenever Roaring Slagwurm attacks, tap all artifacts. 6/4 |
Furycalm Snarl | Land | As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. {T}: Add {R} or {W}. | |
Form of the Approach of the Second Sun | 4W | Enchantment | When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head. When you draw yourself, you win the game. When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment. |
Consider | U | Instant | Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card. |
Curate | 1U | Instant | Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card. |