M:tG card similarity search
2R · Sorcery
Target opponent chooses a creature they control. Other creatures they control can't block this turn.
Name | Mana | Type | Text |
---|---|---|---|
Champions of Archery | 3R | Legendary Creature — Human Archer | Reach Commanders you control get +X/+0, where X is the number of commanders you control. 1/4 |
Dichotomancy | 7UU | Sorcery | For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent. Put those cards onto the battlefield under your control, then that player shuffles. Suspend 3—{1}{U}{U} (Rather than cast this card from your hand, you may pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) |
Wall of Forgotten Pharaohs | 2 | Artifact Creature — Wall | Defender {T}: Wall of Forgotten Pharaohs deals 1 damage to target player or planeswalker. Activate only if you control a Desert or there is a Desert card in your graveyard. 0/4 |
Hundred-Handed One | 2WW | Creature — Giant | Vigilance {3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat. 3/5 |
Bretagard Stronghold | Land | Bretagard Stronghold enters the battlefield tapped. {T}: Add {G}. {G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery. | |
Prismatic Boon | XWU | Instant | Choose a color. X target creatures gain protection from the chosen color until end of turn. |
Midnight Reaper | 2B | Creature — Zombie Knight | Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card. 3/2 |
Jace, Ingenious Mind-Mage | 4UU | Legendary Planeswalker — Jace | [+1]: Draw a card. [+1]: Untap all creatures you control. [−9]: Gain control of up to three target creatures. Loyalty 5 |
End-Raze Forerunners | 5GGG | Creature — Boar | Vigilance, trample, haste When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn. 7/7 |
Epicenter | 4R | Sorcery | Target player sacrifices a land. Threshold — Each player sacrifices all lands they control instead if seven or more cards are in your graveyard. |