M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Planeswalker's Mischief | 2U | Enchantment | {3}{U}: Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate only as a sorcery. |
Dawn | 3WW | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand. |
Planar Guide | W | Creature — Human Cleric | {3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control. 1/1 |
Wildwood Escort | 4G | Creature — Elf Warrior | When Wildwood Escort enters the battlefield, return target creature or battle card from your graveyard to your hand. If Wildwood Escort would die, exile it instead. 3/3 |
Charnelhoard Wurm | 4BRG | Creature — Wurm | Trample Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand. 6/6 |
Abuelo, Ancestral Echo | 1WU | Legendary Creature — Spirit | Flying, ward {2} {1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step. 2/2 |
Getaway Glamer | W | Instant | Spree (Choose one or more additional costs.) + {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. + {2} — Destroy target creature if no other creature has greater power. |
Misfortune's Gain | 3W | Sorcery | Destroy target creature. Its owner gains 4 life. |
Path of Peace | 3W | Sorcery | Destroy target creature. Its owner gains 4 life. |
Brackish Trudge | 2B | Creature — Fungus Beast | Brackish Trudge enters the battlefield tapped. {1}{B}: Return Brackish Trudge from your graveyard to your hand. Activate only if you gained life this turn. 4/2 |