Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Evacuation

3UU · Instant

Return all creatures to their owners' hands.

Similar cards

Color identity:
NameManaTypeText
Turn into a Pumpkin 3UInstant Return target nonland permanent to its owner's hand. Draw a card. Adamant — If at least three blue mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Razor Boomerang 3Artifact — Equipment Equipped creature has "{T}, Unattach Razor Boomerang: It deals 1 damage to any target. Return Razor Boomerang to its owner's hand." Equip {2}
Slow Motion 2UEnchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless they pay {2}. When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand.
Ethereal Forager 4UUCreature — Elemental Whale Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Flying Whenever Ethereal Forager attacks, you may return an instant or sorcery card exiled with Ethereal Forager to its owner's hand. 3/3
Roiling Waters 5UUSorcery Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.
Force Away 1UInstant Return target creature to its owner's hand. Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
Shackles 2WEnchantment — Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. {W}: Return Shackles to its owner's hand.
Scapegoat WInstant As an additional cost to cast this spell, sacrifice a creature. Return any number of target creatures you control to their owner's hand.
Aetherplasm 2UUCreature — Illusion Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature. 1/1
Trial of Knowledge 3UEnchantment When Trial of Knowledge enters the battlefield, draw three cards, then discard a card. When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand.
Page 59