Card Codex

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17 May 2024: Card library updated.

Evanescent Intellect

U · Enchantment — Aura

Enchant creature Enchanted creature has "{1}{U}, {T}: Target player mills three cards."

Similar cards

Color identity:
NameManaTypeText
Monstrous War-Leech 3BCreature — Leech Horror Kicker {U} (You may pay an additional {U} as you cast this spell.) As Monstrous War-Leech enters the battlefield, if it was kicked, mill four cards. (To mill a card, put the top card of your library into your graveyard.) Monstrous War-Leech's power and toughness are each equal to the highest mana value among cards in your graveyard. */*
Deathless Ancient 4BBCreature — Vampire Knight Flying Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand. 4/4
Ellivere of the Wild Court 2GWLegendary Creature — Human Knight Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) Whenever an enchanted creature you control deals combat damage to a player, draw a card. 4/4
Skatewing Spy 3UCreature — Vedalken Rogue Mutant {5}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has flying. 2/3
Karlov Watchdog 3WCreature — Dog Vigilance Permanents your opponents control can't be turned face up during your turn. Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn. 3/2
Behemoth Sledge 1GWArtifact — Equipment Equipped creature gets +2/+2 and has trample and lifelink. Equip {3}
Loxodon Warhammer 3Artifact — Equipment Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}
Rise of Eagles 4UUSorcery Create two 2/2 blue Bird enchantment creature tokens with flying. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Jousting Lance 2Artifact — Equipment Equipped creature gets +2/+0. As long as it's your turn, equipped creature has first strike. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Errant Minion 2UEnchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
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