M:tG card similarity search
U · Enchantment — Aura
Enchant creature Enchanted creature has "{1}{U}, {T}: Target player mills three cards."
Name | Mana | Type | Text |
---|---|---|---|
On Serra's Wings | 3W | Legendary Enchantment — Aura | Enchant creature Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink. |
Descendant of Kiyomaro | 1WW | Creature — Human Soldier | As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life." 2/3 |
Cybernetica Datasmith | 1UB | Artifact Creature — Human Artificer | Protection from Robots Field Reprogramming — {U}, {T}: Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This creature can't block." 0/1 |
Carrion Beetles | B | Creature — Insect | {2}{B}, {T}: Exile up to three target cards from a single graveyard. 1/1 |
Sentinel's Mark | 1W | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +1/+2 and has vigilance. Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn. |
Greater Auramancy | 1W | Enchantment | Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud. |
Pollenbright Wings | 4GW | Enchantment — Aura | Enchant creature Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens. |
Dying Wail | 1B | Enchantment — Aura | Enchant creature When enchanted creature dies, target player discards two cards. |
Cobbled Wings | 2 | Artifact — Equipment | Equipped creature has flying. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Neurok Hoversail | 1 | Artifact — Equipment | Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |