Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Evasive Action

1U · Instant

Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control.

Similar cards

Color identity:
NameManaTypeText
The Weatherseed Treaty 2GEnchantment — Saga Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Create a 1/1 green Saproling creature token. III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
Neutralize 1UUInstant Counter target spell. Cycling {2} ({2}, Discard this card: Draw a card.)
Equinox WEnchantment — Aura Enchant land Enchanted land has "{T}: Counter target spell if it would destroy a land you control."
Jinx 1UInstant Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep.
Fuel for the Cause 2UUInstant Counter target spell, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Mystical Dispute 2UInstant This spell costs {2} less to cast if it targets a blue spell. Counter target spell unless its controller pays {3}.
Vision Charm UInstant Choose one — • Target player mills four cards. • Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn. • Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Erosion UUUEnchantment — Aura Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.
Spell Suck 2UUInstant Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Calculated Dismissal 2UInstant Counter target spell unless its controller pays {3}. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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