Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Evasive Action

1U · Instant

Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control.

Similar cards

Color identity:
NameManaTypeText
Curse of Conformity 4WEnchantment — Aura Curse Enchant player Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.
Oketra the True 3WLegendary Creature — God Double strike, indestructible Oketra the True can't attack or block unless you control at least three other creatures. {3}{W}: Create a 1/1 white Warrior creature token with vigilance. 3/6
Falling Star 2RSorcery Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.
Forsaken Miner BCreature — Skeleton Rogue Forsaken Miner can't block. Whenever you commit a crime, you may pay {B}. If you do, return Forsaken Miner from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 2/2
Thespian's Stage Land {T}: Add {C}. {2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
Damping Engine 4Artifact A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.
Numai Outcast 3BCreature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {B}, Pay 5 life: Regenerate Numai Outcast. 1/1
Sphinx of the Final Word 5UUCreature — Sphinx This spell can't be countered. Flying, hexproof Instant and sorcery spells you control can't be countered. 5/5
Merfolk Seer 2UCreature — Merfolk Wizard When Merfolk Seer dies, you may pay {1}{U}. If you do, draw a card. 2/2
Energy Chamber 2Artifact At the beginning of your upkeep, choose one — • Put a +1/+1 counter on target artifact creature. • Put a charge counter on target noncreature artifact.
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