M:tG card similarity search
2W · Instant
Cast this spell only if you control fewer creatures than each opponent. Create three 1/1 white Soldier creature tokens.
Name | Mana | Type | Text |
---|---|---|---|
City of Solitude | 2G | Enchantment | Players can cast spells and activate abilities only during their own turns. |
Steadfast Sentry | 2W | Creature — Human Soldier | Vigilance (Attacking doesn't cause this creature to tap.) When Steadfast Sentry dies, put a +1/+1 counter on target creature you control. 3/2 |
New Blood | 2BB | Sorcery | As an additional cost to cast this spell, tap an untapped Vampire you control. Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire. |
Knight of Obligation | 3W | Creature — Human Knight | Vigilance Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) 2/4 |
Hunted Phantasm | 1UU | Creature — Spirit | Hunted Phantasm can't be blocked. When Hunted Phantasm enters the battlefield, target opponent creates five 1/1 red Goblin creature tokens. 4/6 |
Dogged Hunter | 2W | Creature — Human Nomad | {T}: Destroy target creature token. 1/1 |
Valorous Charge | 1WW | Sorcery | White creatures get +2/+0 until end of turn. |
Zendikar's Roil | 3GG | Enchantment | Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token. |
Nightguard Patrol | 2W | Creature — Human Soldier | First strike, vigilance 2/1 |
Plague Mare | 1BB | Creature — Nightmare Horse | Plague Mare can't be blocked by white creatures. When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn. 2/2 |