M:tG card similarity search
2U · Enchantment
Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Astral Arena | Plane — Kolbahan | No more than one creature can attack each combat. No more than one creature can block each combat. Whenever chaos ensues, Astral Arena deals 2 damage to each creature. | |
Infectious Horror | 3B | Creature — Zombie Horror | Whenever Infectious Horror attacks, each opponent loses 2 life. 2/2 |
Shoal Kraken | 4U | Creature — Kraken | Constellation — Whenever an enchantment enters the battlefield under your control, you may draw a card. If you do, discard a card. 3/5 |
Curious Altisaur | 3G | Creature — Dinosaur | Vigilance, reach Whenever a Dinosaur you control deals combat damage to a player, draw a card. 2/5 |
Dogmeat, Ever Loyal | RGW | Legendary Creature — Dog | When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 3/3 |
Armory Automaton | 3 | Artifact Creature — Construct | Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.) 2/2 |
The Tarrasque | 6GGG | Legendary Creature — Dinosaur | The Tarrasque has haste and ward {10} as long as it was cast. Whenever The Tarrasque attacks, it fights target creature defending player controls. 10/10 |
Rhox Meditant | 3W | Creature — Rhino Monk | When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card. 2/4 |
Scrapyard Salvo | 1RR | Sorcery | Scrapyard Salvo deals damage to target player or planeswalker equal to the number of artifact cards in your graveyard. |
Imoen, Mystic Trickster | 2U | Legendary Creature — Human Rogue Wizard | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.) 2/3 |