M:tG card similarity search
1WW · Creature — Human Soldier
Prevent all combat damage that would be dealt to Everdawn Champion. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Elbrus, the Binding Blade | 7 | Legendary Artifact — Equipment | Equipped creature gets +1/+0. When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it. Equip {1} |
General's Regalia | 3 | Artifact | {3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead. |
Suspicious Stowaway | 1U | Creature — Human Rogue Werewolf | Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 1/1 |
Nimble Trapfinder | 1U | Creature — Human Rogue | Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. 2/1 |
Ma Chao, Western Warrior | 3RR | Legendary Creature — Human Soldier Warrior | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Ma Chao, Western Warrior attacks alone, it can't be blocked this combat. 3/3 |
Neurok Commando | 1UU | Creature — Human Rogue | Shroud (This creature can't be the target of spells or abilities.) Whenever Neurok Commando deals combat damage to a player, you may draw a card. 2/1 |
Dunerider Outlaw | BB | Creature — Human Rebel Rogue | Protection from green At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it. 1/1 |
Bloodcrazed Goblin | R | Creature — Goblin Berserker | Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn. 2/2 |
Serpentine Spike | 5RR | Sorcery | Devoid (This card has no color.) Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead. |
Doran, the Siege Tower | WBG | Legendary Creature — Treefolk Shaman | Each creature assigns combat damage equal to its toughness rather than its power. 0/5 |