M:tG card similarity search
2B/R · Enchantment
Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
Name | Mana | Type | Text |
---|---|---|---|
Plague Wind | 7BB | Sorcery | Destroy all creatures you don't control. They can't be regenerated. |
Guardian Naga | 5WW | Creature — Naga | Vigilance As long as it's your turn, prevent all damage that would be dealt to Guardian Naga. 5/6 |
Angel's Grace | W | Instant | Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. |
Agent of Horizons | 2G | Creature — Human Rogue | {2}{U}: Agent of Horizons can't be blocked this turn. 3/2 |
Coralhelm Guide | 1U | Creature — Merfolk Scout Ally | {4}{U}: Target creature can't be blocked this turn. 2/1 |
Mirrorwood Treefolk | 3G | Creature — Treefolk | {2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to any target instead. 2/4 |
Phantom Warrior | 1UU | Creature — Illusion Warrior | Phantom Warrior can't be blocked. 2/2 |
Awe Strike | W | Instant | The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way. |
Stabilizer | 2 | Artifact | Players can't cycle cards. |
Nefarious Lich | BBBB | Enchantment | If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves the battlefield, you lose the game. |