Card Codex

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17 May 2024: Card library updated.

Everlasting Torment

2B/R · Enchantment

Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

Similar cards

Color identity:
NameManaTypeText
Plague Wind 7BBSorcery Destroy all creatures you don't control. They can't be regenerated.
Guardian Naga 5WWCreature — Naga Vigilance As long as it's your turn, prevent all damage that would be dealt to Guardian Naga. 5/6
Angel's Grace WInstant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Agent of Horizons 2GCreature — Human Rogue {2}{U}: Agent of Horizons can't be blocked this turn. 3/2
Coralhelm Guide 1UCreature — Merfolk Scout Ally {4}{U}: Target creature can't be blocked this turn. 2/1
Mirrorwood Treefolk 3GCreature — Treefolk {2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to any target instead. 2/4
Phantom Warrior 1UUCreature — Illusion Warrior Phantom Warrior can't be blocked. 2/2
Awe Strike WInstant The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
Stabilizer 2Artifact Players can't cycle cards.
Nefarious Lich BBBBEnchantment If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves the battlefield, you lose the game.
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