Card Codex

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17 May 2024: Card library updated.

Everlasting Torment

2B/R · Enchantment

Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

Similar cards

Color identity:
NameManaTypeText
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Briber's Purse XArtifact Briber's Purse enters the battlefield with X gem counters on it. {1}, {T}, Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn.
Form of the Dinosaur 4RREnchantment When Form of the Dinosaur enters the battlefield, your life total becomes 15. At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.
Errant Minion 2UEnchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Captured by Lagacs 1GWEnchantment — Aura Enchant creature Enchanted creature can't attack or block. When Captured by Lagacs enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Kazarov, Sengir Pureblood 5BBLegendary Creature — Vampire Flying Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood. {3}{R}: Kazarov deals 2 damage to target creature. 4/4
Wild Dogs GCreature — Dog At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs. Cycling {2} ({2}, Discard this card: Draw a card.) 2/1
Glarewielder 4RCreature — Elemental Shaman Haste When Glarewielder enters the battlefield, up to two target creatures can't block this turn. Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/1
Bloodsoaked Reveler Creature — Vampire At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {4}{B}: Each opponent loses 2 life and you gain 2 life. 3/3
Charisma UUUEnchantment — Aura Enchant creature Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.
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