M:tG card similarity search
2B/R · Enchantment
Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Covenant of Blood | 6B | Sorcery | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Covenant of Blood deals 4 damage to any target and you gain 4 life. |
| Coward | 1R | Sorcery | Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. Time travel. |
| Crosis's Charm | UBR | Instant | Choose one — • Return target permanent to its owner's hand. • Destroy target nonblack creature. It can't be regenerated. • Destroy target artifact. |
| Invasion of Ulgrotha | 4B | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Ulgrotha enters the battlefield, it deals 3 damage to any other target and you gain 3 life. |
| Tajuru Preserver | 1G | Creature — Elf Shaman | Spells and abilities your opponents control can't cause you to sacrifice permanents. 2/1 |
| Faerie Bladecrafter | 2B | Creature — Faerie Rogue | Flying Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter. When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power. 2/2 |
| Armadillo Cloak | 1GW | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life. |
| Jegantha, the Wellspring | 4R/G | Legendary Creature — Elemental Elk | Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) {T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs. 5/5 |
| Demon's Horn | 2 | Artifact | Whenever a player casts a black spell, you may gain 1 life. |
| Retether | 3W | Sorcery | Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.) |