Card Codex

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17 May 2024: Card library updated.

Everybody Lives!

1W · Instant

All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.

Similar cards

Color identity:
NameManaTypeText
Rootborn Defenses 2WInstant Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
Entropic Cloud 1BInstant — Adventure Creatures you control gain deathtouch until end of turn. (Then exile this card. You may cast the creature later from exile.)
Knight of Dusk's Shadow 1BCreature — Human Knight Menace (This creature can't be blocked except by two or more creatures.) Your opponents can't gain life. {1}{B}: Knight of Dusk's Shadow gets +1/+1 until end of turn. 2/2
Archetype of Finality 4BBEnchantment Creature — Gorgon Creatures you control have deathtouch. Creatures your opponents control lose deathtouch and can't have or gain deathtouch. 2/3
Trostani, Three Whispers GG/WWLegendary Creature — Dryad {1}{G}: Target creature gains deathtouch until end of turn. {G/W}: Target creature gains vigilance until end of turn. {2}{W}: Target creature gains double strike until end of turn. 4/4
Fang Skulkin 2Artifact Creature — Scarecrow {2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) 2/1
Roofstalker Wight 1BCreature — Zombie {1}{U}: Roofstalker Wight gains flying until end of turn. 2/1
Chance for Glory 1RWInstant Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Mystic Skyfish 2UCreature — Fish Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn. 3/1
Defiant Bloodlord 5BBCreature — Vampire Flying Whenever you gain life, target opponent loses that much life. 4/5
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