Card Codex

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17 May 2024: Card library updated.

Everybody Lives!

1W · Instant

All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.

Similar cards

Color identity:
NameManaTypeText
Wishful Merfolk 1UCreature — Merfolk Defender {1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn. 3/2
Arco-Flagellant 2BCreature — Human Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Arco-Flagellant can't block. Endurant — Pay 3 life: Arco-Flagellant gains indestructible until end of turn. 3/1
Ribbons XBBSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent loses X life.
Blitzwing, Cruel Tormentor 5BLegendary Artifact Creature — Robot More Than Meets the Eye {3}{B} (You may cast this card converted for {3}{B}.) At the beginning of your end step, target opponent loses life equal to the life that player lost this turn. If no life is lost this way, convert Blitzwing. 6/5
Hot Pursuit 1REnchantment When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Radjan Spirit 3GCreature — Spirit {T}: Target creature loses flying until end of turn. 3/2
Bant Battlemage 2WCreature — Human Wizard {G}, {T}: Target creature gains trample until end of turn. {U}, {T}: Target creature gains flying until end of turn. 2/2
Debt to the Deathless XWWBBSorcery Each opponent loses two times X life. You gain life equal to the life lost this way.
Glimmering Angel 3WCreature — Angel Flying {U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/2
Threaten 2RSorcery Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
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