M:tG card similarity search
1W · Instant
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
Name | Mana | Type | Text |
---|---|---|---|
Besmirch | 1RR | Sorcery | Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) |
Wrangle | 1R | Sorcery | Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn. |
Patron of the Nezumi | 5BB | Legendary Creature — Spirit | Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) Whenever a permanent is put into an opponent's graveyard, that player loses 1 life. 6/6 |
Sunhome, Fortress of the Legion | Land | {T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn. | |
Twisted Fealty | 2R | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) |
Hammer Helper | 3R | Sorcery | Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result. |
Isolation Cell | 4 | Artifact | Whenever an opponent casts a creature spell, that player loses 2 life unless they pay {2}. |
Unnatural Speed | R | Instant — Arcane | Target creature gains haste until end of turn. |
Canopy Dragon | 4GG | Creature — Dragon | Trample {1}{G}: Canopy Dragon gains flying and loses trample until end of turn. 4/4 |
Myrkul's Invoker | 2B | Creature — Cat Rogue | Psychic Blades — {8}: Creatures you control get +2/+0 and gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 2/3 |