Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Evidence Examiner

GU · Creature — Merfolk Detective

At the beginning of combat on your turn, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/2

Similar cards

Color identity:
NameManaTypeText
Watchful Automaton 3Artifact Creature — Construct {2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/2
Tormentor's Trident 2Artifact — Equipment Equipped creature gets +3/+0 and attacks each combat if able. Equip {3}
Old Gnawbone 5GGLegendary Creature — Dragon Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens. 7/7
Nine-Tail White Fox 2UCreature — Fox Spirit Whenever Nine-Tail White Fox deals combat damage to a player, draw a card. 2/2
Sixth Sense GEnchantment — Aura Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
Spelling Bee 2GCreature — Alien Insect Flying, deathtouch Whenever Spelling Bee deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1. 1/1
Aphetto Runecaster 3UCreature — Human Wizard Whenever a permanent is turned face up, you may draw a card. 2/3
Frontier Explorer WCreature — Cat Scout {3}, {T}: Until end of turn, you may play one basic Plains card from outside the game. 2/1
Hollow Specter 1BBCreature — Specter Flying Whenever Hollow Specter deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from their hand and you choose one of them. That player discards that card. 2/2
Festerleech BCreature — Zombie Leech Whenever Festerleech deals combat damage to a player, you mill two cards. {1}{B}: Festerleech gets +2/+2 until end of turn. Activate only once each turn. 1/1
Page 90