Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Evil Eye of Orms-by-Gore

4B · Creature — Eye

Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls. 3/6

Similar cards

Color identity:
NameManaTypeText
Subterranean Scout 1RCreature — Goblin Scout When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn. 2/1
Howlpack Wolf 2RCreature — Wolf Howlpack Wolf can't block unless you control another Wolf or Werewolf. 3/3
Razzle-Dazzler 1UCreature — Human Wizard Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn. 1/2
Blood Hypnotist 2RCreature — Vampire Blood Hypnotist can't block. Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn. 3/3
Edifice of Authority 3Artifact {1}, {T}: Target creature can't attack this turn. Put a brick counter on Edifice of Authority. {1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on Edifice of Authority.
Whimwader 4UCreature — Elemental Whimwader can't attack unless defending player controls a blue permanent. 6/4
Murderous Spoils 5BInstant Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it. (This effect lasts indefinitely.)
Lupine Prototype 2Artifact Creature — Wolf Construct Lupine Prototype can't attack or block unless a player has no cards in hand. 5/5
Deep-Sea Terror 4UUCreature — Serpent Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard. 6/6
Qal Sisma Behemoth 2RCreature — Ogre Warrior Qal Sisma Behemoth can't attack or block unless you pay {2}. 5/5
Page 48