M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Confiscate | 4UU | Enchantment — Aura | Enchant permanent You control enchanted permanent. |
Ordered Migration | 3WU | Sorcery | Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control. |
Fealty to the Realm | 4U | Enchantment — Aura | Enchant creature When Fealty to the Realm enters the battlefield, you become the monarch. The monarch controls enchanted creature. Enchanted creature attacks each combat if able and can't attack you. |
Genju of the Cedars | G | Enchantment — Aura | Enchant Forest {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand. |
Prismatic Omen | 1G | Enchantment | Lands you control are every basic land type in addition to their other types. |
Lust for War | 2R | Enchantment — Aura | Enchant creature Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller. Enchanted creature attacks each combat if able. |
Lay Waste | 3R | Sorcery | Destroy target land. Cycling {2} ({2}, Discard this card: Draw a card.) |
Bronzehide Lion | GW | Creature — Cat | {G}{W}: Bronzehide Lion gains indestructible until end of turn. When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities. 3/3 |
Shield of Duty and Reason | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from green and from blue. |
Mana Vortex | 1UU | Enchantment | When you cast this spell, counter it unless you sacrifice a land. At the beginning of each player's upkeep, that player sacrifices a land. When there are no lands on the battlefield, sacrifice Mana Vortex. |