Card Codex

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17 May 2024: Card library updated.

Evolutionary Escalation

1G · Enchantment

At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.

Similar cards

Color identity:
NameManaTypeText
Vodalian Mindsinger 1UUCreature — Merfolk Wizard Kicker {1}{R} and/or {1}{G} Vodalian Mindsinger enters the battlefield with two +1/+1 counters on it for each time it was kicked. When Vodalian Mindsinger enters the battlefield, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger. 2/2
Love Song of Night and Day 2WEnchantment — Saga Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You and target opponent each draw two cards. II — Create a 1/1 white Bird creature token with flying. III — Put a +1/+1 counter on each of up to two target creatures.
Settle the Score 2BBSorcery Exile target creature. Put two loyalty counters on a planeswalker you control.
The Moment 2Legendary Artifact At the beginning of your upkeep, put a time counter on The Moment. {2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield. {3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.
A-Iridescent Hornbeetle 3GCreature — Insect At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn. 3/3
Iridescent Hornbeetle 4GCreature — Insect At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn. 3/4
Azorius Justiciar 2WWCreature — Human Wizard When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) 2/2
Realm Seekers 4GGCreature — Elf Scout Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. {2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle. 0/0
Urban Evolution 3GUSorcery Draw three cards. You may play an additional land this turn.
Lurking Chupacabra 3BCreature — Beast Horror Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn. 2/3
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