M:tG card similarity search
1R · Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Create a Treasure token for each creature you controlled that dealt combat damage to a player this turn.
Name | Mana | Type | Text |
---|---|---|---|
Jubilant Mascot | 2W | Creature — Homunculus | At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) 1/1 |
Éowyn, Shieldmaiden | 2URW | Legendary Creature — Human Knight | First strike At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card. 5/4 |
Mirrodin Avenged | B | Instant | Destroy target creature that was dealt damage this turn. Draw a card. |
You Are Already Dead | B | Instant | Destroy target creature that was dealt damage this turn. Draw a card. |
Mouth to Mouth | 3U | Sorcery | Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature. |
Sunfire Balm | 2W | Instant | Prevent the next 4 damage that would be dealt to any target this turn. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to any target this turn. |
Wild Goose Chase | GU | Instant — Adventure | Draw two cards, then discard two cards. Create a Food token. |
Alabaster Wall | 2W | Creature — Wall | Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to any target this turn. 0/4 |
Hallowed Healer | 2W | Creature — Human Cleric | {T}: Prevent the next 2 damage that would be dealt to any target this turn. Threshold — {T}: Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard. 1/1 |
Double Deal | 4R | Sorcery | Choose another player. Double Deal deals 3 damage to that player. At the beginning of the first upkeep in your next game with that player, Double Deal deals 3 damage to the player. |