Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Excess

1R · Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.) Create a Treasure token for each creature you controlled that dealt combat damage to a player this turn.

Similar cards

Color identity:
NameManaTypeText
Goblin Rabblemaster 2RCreature — Goblin Warrior Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. 2/2
Bramble Elemental 3GGCreature — Elemental Whenever an Aura becomes attached to Bramble Elemental, create two 1/1 green Saproling creature tokens. 4/4
Emeria's Call 4WWWSorcery Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
Ob Nixilis, the Hate-Twisted 3BBLegendary Planeswalker — Nixilis Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player. [−2]: Destroy target creature. Its controller draws two cards. Loyalty 5
Crawlspace 3Artifact No more than two creatures can attack you each combat.
Phytohydra 2GWWCreature — Plant Hydra If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead. 1/1
Tember City Plane — Kinshala Whenever a player taps a land for mana, Tember City deals 1 damage to that player. Whenever chaos ensues, each other player sacrifices a nonland permanent.
Go for Blood 1RSorcery Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Cycling {1} ({1}, Discard this card: Draw a card.)
Hideous Visage 2BSorcery Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Twinflame 1RSorcery Strive — This spell costs {2}{R} more to cast for each target beyond the first. Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
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