M:tG card similarity search
1UU · Enchantment
When Exchange of Words enters the battlefield, choose two target creatures. For as long as Exchange of Words remains on the battlefield, exchange the text boxes of those creatures.
Name | Mana | Type | Text |
---|---|---|---|
Winter's Rest | 1U | Snow Enchantment — Aura | Enchant creature When Winter's Rest enters the battlefield, tap enchanted creature. As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step. |
Astral Dragon | 6UU | Creature — Dragon | Flying Project Image — When Astral Dragon enters the battlefield, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying. 4/4 |
Debt of Loyalty | 1WW | Instant | Regenerate target creature. You gain control of that creature if it regenerates this way. |
Tolarian Contempt | 3UU | Enchantment | When Tolarian Contempt enters the battlefield, put a rejection counter on each creature your opponents control. At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on the top or bottom of their library. |
Precipitous Drop | 2B | Enchantment — Aura | Enchant creature When Precipitous Drop enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon. |
Last Night Together | 3RG | Sorcery | Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase. |
Rolling Thunder | XRR | Sorcery | Rolling Thunder deals X damage divided as you choose among any number of targets. |
Icy Prison | UU | Enchantment | When Icy Prison enters the battlefield, exile target creature. At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}. When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control. |
Death or Glory | 4W | Sorcery | Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield. |
Thrash of Raptors | 3R | Creature — Dinosaur | As long as you control another Dinosaur, Thrash of Raptors gets +2/+0 and has trample. 3/3 |