Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Exchange of Words

1UU · Enchantment

When Exchange of Words enters the battlefield, choose two target creatures. For as long as Exchange of Words remains on the battlefield, exchange the text boxes of those creatures.

Similar cards

Color identity:
NameManaTypeText
Questionable Cuisine 3BSorcery Return up to two target creature cards from your graveyard to your hand. Create a Food token for each trash can you can see from your seat. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Temporary Lockdown 1WWEnchantment When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield.
Scuttling Sentinel 1G/UG/UCreature — Crab Elf Flash Vigilance When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.) 3/2
The Trickster-God's Heist 2UBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may exchange control of two target creatures. II — You may exchange control of two target nonbasic, noncreature permanents that share a card type. III — Target player loses 3 life and you gain 3 life.
Haazda Officer 2WCreature — Human Soldier When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn. 3/2
Double Negative UURInstant Counter up to two target spells.
Wingshield Agent 2UCreature — Human Soldier Wingshield Agent enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever Wingshield Agent attacks, up to one other target creature gains flying until end of turn. 2/3
Sentinel Totem 1Artifact When Sentinel Totem enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}, Exile Sentinel Totem: Exile all graveyards.
Rune of Might 1GEnchantment — Aura Rune Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Fallow Wurm 2GCreature — Wurm When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card. 4/4
Page 272