Card Codex

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17 May 2024: Card library updated.

Exclusion Ritual

4WW · Enchantment

Imprint — When Exclusion Ritual enters the battlefield, exile target nonland permanent. Players can't cast spells with the same name as the exiled card.

Similar cards

Color identity:
NameManaTypeText
Giant's Grasp 2UUEnchantment — Aura Enchant Giant you control When Giant's Grasp enters the battlefield, gain control of target nonland permanent for as long as Giant's Grasp remains on the battlefield.
Prismatic Ending XWSorcery Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.
Oblivion Strike 3BSorcery Devoid (This card has no color.) Exile target creature.
Suspension Field 1WEnchantment When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)
Buried in the Garden 2GWEnchantment — Aura Enchant land When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Fractured Identity 3WUSorcery Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
Wormfang Behemoth 3UUCreature — Nightmare Fish Beast When Wormfang Behemoth enters the battlefield, exile all cards from your hand. When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand. 5/5
Seal Away 1WEnchantment Flash When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
Conduit of Worlds 2GGArtifact You may play lands from your graveyard. {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
Lassoed by the Law 3WEnchantment When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield. When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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