M:tG card similarity search
4WW · Enchantment
Imprint — When Exclusion Ritual enters the battlefield, exile target nonland permanent. Players can't cast spells with the same name as the exiled card.
Name | Mana | Type | Text |
---|---|---|---|
Expel | 2W | Instant | Exile target tapped creature. |
Tragic Arrogance | 3WW | Sorcery | For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control. |
Covetous Urge | U/BU/BU/BU/B | Sorcery | Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. |
Psychic Intrusion | 3UB | Sorcery | Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. |
Soul-Guide Lantern | 1 | Artifact | When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard. {T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard. {1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card. |
Induced Amnesia | 2U | Enchantment | When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards. When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand. |
Commit | 3U | Instant | Put target spell or nonland permanent into its owner's library second from the top. |
Aether Gale | 3UU | Sorcery | Return six target nonland permanents to their owners' hands. |
Angelic Purge | 2W | Sorcery | As an additional cost to cast this spell, sacrifice a permanent. Exile target artifact, creature, or enchantment. |
Geistwave | 1U | Instant | Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card. |