Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Execute

2B · Instant

Destroy target white creature. It can't be regenerated. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Pest Control WBSorcery Destroy all nonland permanents with mana value 1 or less. Cycling {2} ({2}, Discard this card: Draw a card.)
Caught in the Brights 2WEnchantment — Aura Enchant creature Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature.
Game Plan 5USorcery Assist (Another player can pay up to {5} of this spell's cost.) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.
Gideon's Intervention 2WWEnchantment As Gideon's Intervention enters the battlefield, choose a card name. Your opponents can't cast spells with the chosen name. Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.
Wall of Putrid Flesh 2BCreature — Wall Defender (This creature can't attack.) Protection from white Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures. 2/4
Pyretic Charge 4RSorcery Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn. Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Garruk's Uprising 2GEnchantment When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
Diviner's Portent XUUUInstant Roll a d20 and add the number of cards in your hand. 1—14 | Draw X cards. 15+ | Scry X, then draw X cards.
Life's Legacy 1GSorcery As an additional cost to cast this spell, sacrifice a creature. Draw cards equal to the sacrificed creature's power.
Time Reversal 3UUSorcery Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
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