M:tG card similarity search
4U · Sorcery
Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell.
Name | Mana | Type | Text |
---|---|---|---|
Haven of the Spirit Dragon | Land | {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell. {2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand. | |
Eldrazi Obligator | 2R | Creature — Eldrazi | Devoid (This card has no color.) When you cast this spell, you may pay {1}{C}. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ({C} represents colorless mana.) Haste 3/1 |
Brave the Elements | W | Instant | Choose a color. White creatures you control gain protection from the chosen color until end of turn. |
Bite Down | 1G | Instant | Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. |
Hard-Hitting Question | G | Sorcery | Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. |
Master's Rebuke | 1G | Instant | Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. |
Thrash | R/GR/G | Instant | Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. |
Stubborn Denial | U | Instant | Counter target noncreature spell unless its controller pays {1}. Ferocious — If you control a creature with power 4 or greater, counter that spell instead. |
Myntasha, Honored One | 2GG | Legendary Snow Creature — Elk | As an additional cost to cast this spell, you may open a sealed Magic booster pack and put the cards on the bottom of your booster pile in a random order. Spells you cast have booster cascade. (It's like cascade, but use your booster pile rather than your library.) 3/3 |
Sworn to the Legion | 4WW | Enchantment | When Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team. Whenever you cast a creature spell, it perpetually gains double team. |