M:tG card similarity search
4U · Sorcery
Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell.
Name | Mana | Type | Text |
---|---|---|---|
Mech Hangar | Land | {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell. {3}, {T}: Target Vehicle becomes an artifact creature until end of turn. | |
Sphinx of New Prahv | WWUU | Creature — Sphinx | Flying, vigilance Spells your opponents cast that target Sphinx of New Prahv cost {2} more to cast. 4/3 |
The Toymaker's Trap | 2B | Enchantment | At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap. |
Delighted Halfling | G | Creature — Halfling Citizen | {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. 1/2 |
Leyline Immersion | 3G | Enchantment — Aura | Enchant legendary creature Enchanted creature has ward {2} and "{T}: Add five mana in any combination of colors. Spend this mana only to cast spells." |
Hymn to the Ages | 4U | Instant — Chorus | Starting intensity 3 Draw a number of cards equal to this spell's intensity. All Chorus cards you own intensify by 1. |
Spiraling Embers | 3R | Sorcery — Arcane | Spiraling Embers deals damage to any target equal to the number of cards in your hand. |
Pristine Skywise | 4WU | Creature — Dragon | Flying Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn. 6/4 |
Eternal Isolation | 1W | Sorcery | Put target creature with power 4 or greater on the bottom of its owner's library. |
Mob Rule | 4RR | Sorcery | Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn. |