Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Exhaustion

2U · Sorcery

Creatures and lands target opponent controls don't untap during their next untap step.

Similar cards

Color identity:
NameManaTypeText
Epicenter 4RSorcery Target player sacrifices a land. Threshold — Each player sacrifices all lands they control instead if seven or more cards are in your graveyard.
Devout Chaplain 2WCreature — Human Cleric {T}, Tap two untapped Humans you control: Exile target artifact or enchantment. 2/2
Wake Thrasher 2UCreature — Merfolk Soldier Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn. 1/1
Lobber Crew 2RCreature — Goblin Warrior Defender {T}: Lobber Crew deals 1 damage to each opponent. Whenever you cast a multicolored spell, untap Lobber Crew. 0/4
Merrow Reejerey 2UCreature — Merfolk Soldier Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent. 2/2
Sword of Feast and Famine 3Artifact — Equipment Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}
Oreskos Sun Guide 1WCreature — Cat Monk Inspired — Whenever Oreskos Sun Guide becomes untapped, you gain 2 life. 2/2
Act of Heroism 1WInstant Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
Sleep-Cursed Faerie UCreature — Faerie Wizard Flying, ward {2} Sleep-Cursed Faerie enters the battlefield tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.) {1}{U}: Untap Sleep-Cursed Faerie. 3/3
Nullmage Shepherd 3GCreature — Elf Shaman Tap four untapped creatures you control: Destroy target artifact or enchantment. 2/4
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