M:tG card similarity search
2WB · Sorcery
Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Dictate of Heliod | 3WW | Enchantment | Flash Creatures you control get +2/+2. |
Wizened Cenn | WW | Creature — Kithkin Cleric | Other Kithkin creatures you control get +1/+1. 2/2 |
Steeling Stance | 1WW | Instant | Creatures you control get +1/+1 until end of turn. Forecast — {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.) |
Bloodstoke Howler | 5R | Creature — Beast | Morph {6}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn. 3/4 |
Herald of the Fair | 2W | Creature — Human | When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn. 3/2 |
Ambitious Assault | 2R | Instant | Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.) |
Take to the Streets | 4G | Sorcery | Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn. |
Foam Weapons Kiosk | Artifact — Attraction | Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn. | |
Struggle for Skemfar | 3G | Sorcery | Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Quillspike | 2B/G | Creature — Beast | {B/G}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn. 1/1 |