Card Codex

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17 May 2024: Card library updated.

Exhilarating Elocution

2WB · Sorcery

Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Guardians of Oboro 2UCreature — Moonfolk Samurai Defender Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.) 3/4
Flamewar, Brash Veteran 1BRLegendary Artifact Creature — Robot More Than Meets the Eye {B}{R} (You may cast this card converted for {B}{R}.) Sacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery. {1}, Discard your hand: Put all exiled cards you own with intel counters on them into your hand. 3/2
Inside Source 2WCreature — Human Citizen When Inside Source enters the battlefield, create a 2/2 white and blue Detective creature token. {3}, {T}: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery. 1/1
Falkenrath Marauders 3RRCreature — Vampire Warrior Flying, haste Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it. 2/2
Granite Grip 2REnchantment — Aura Enchant creature Enchanted creature gets +1/+0 for each Mountain you control.
Borrowed Malevolence BInstant Escalate {2} (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target creature gets +1/+1 until end of turn. • Target creature gets -1/-1 until end of turn.
Witch's Mark 1RSorcery You may discard a card. If you do, draw two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
Bloodbond Vampire 2BBCreature — Vampire Shaman Ally Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire. 3/3
Peema Aether-Seer 3GCreature — Elf Druid When Peema Aether-Seer enters the battlefield, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control. Pay {E}{E}{E}: Target creature blocks this turn if able. 3/2
Enlarge 3GGSorcery Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
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