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17 May 2024: Card library updated.

Exhilarating Elocution

2WB · Sorcery

Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Assemble the Entmoot 3GEnchantment Creatures you control have reach. Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them.
Aven Wind Mage 2UCreature — Bird Wizard Flying Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn. 2/2
Gauntlet of Might 4Artifact Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds an additional {R}.
Thran Power Suit 2Artifact — Equipment Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
The Twelfth Doctor 3URLegendary Creature — Time Lord Doctor The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.) Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor. 4/4
Sunrise Cavalier 1RWCreature — Human Knight Trample, haste If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control. 3/3
The Destined Hero Spells you control that target a creature you control cost {2} less to cast.
Necropede 2Artifact Creature — Phyrexian Insect Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Necropede dies, you may put a -1/-1 counter on target creature. 1/1
Phantasmal Fiend 3BCreature — Illusion {B}: Phantasmal Fiend gets +1/-1 until end of turn. {1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn. 1/5
Skyclave Shade 1BCreature — Shade Kicker {2}{B} Skyclave Shade can't block. If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it. Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn. 3/1
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