Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Exorcist

WW · Creature — Human Cleric

{1}{W}, {T}: Destroy target black creature. 1/1

Similar cards

Color identity:
NameManaTypeText
Knight of Grace 1WCreature — Human Knight First strike Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) Knight of Grace gets +1/+0 as long as any player controls a black permanent. 2/2
Mwonvuli Acid-Moss 2GGSorcery Destroy target land. Search your library for a Forest card, put that card onto the battlefield tapped, then shuffle.
Toxin Sliver 3BCreature — Sliver Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated. 3/3
Outlaw Stitcher 3UCreature — Human Warlock When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. Plot {4}{U} (You may pay {4}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 1/4
Pyroblast RInstant Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.
Fatal Mutation BEnchantment — Aura Enchant creature When enchanted creature is turned face up, destroy it. It can't be regenerated.
Duskrider Peregrine 5WCreature — Bird Flying, protection from black Suspend 3—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 3/3
Aphemia, the Cacophony 1BLegendary Enchantment Creature — Harpy Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. 2/1
Dregscape Zombie 1BCreature — Zombie Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/1
Consign to Dust 2GInstant Strive — This spell costs {2}{G} more to cast for each target beyond the first. Destroy any number of target artifacts and/or enchantments.
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