Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Exoskeletal Armor

1G · Enchantment — Aura

Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.

Similar cards

Color identity:
NameManaTypeText
Vile Requiem 2BBEnchantment At the beginning of your upkeep, you may put a verse counter on Vile Requiem. {1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.
Inspiring Veteran RWCreature — Human Knight Other Knights you control get +1/+1. 2/2
Hero's Heirloom 2Artifact — Equipment Equipped creature gets +2/+1. As long as equipped creature is legendary, it has trample and haste. Equip {2}
Nature's Spiral 1GSorcery Return target permanent card from your graveyard to your hand.
Blessings of Nature 4GSorcery Distribute four +1/+1 counters among any number of target creatures. Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Alpha Kavu 2GCreature — Kavu {1}{G}: Target Kavu creature gets -1/+1 until end of turn. 2/2
Warmonger's Chariot 2Artifact — Equipment Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Reezug, the Bonecobbler 1BLegendary Creature — Spirit Artificer {T}: Target creature card in your graveyard perpetually becomes an artifact. You may cast that card this turn. (It loses all other card types.) 1/3
Kabira Outrider 3WCreature — Human Warrior When Kabira Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/3
Drag to the Bottom 2BBSorcery Domain — Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control.
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