Card Codex

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17 May 2024: Card library updated.

Exotic Curse

2B · Enchantment — Aura

Enchant creature Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.

Similar cards

Color identity:
NameManaTypeText
Biting Rain 2BBSorcery All creatures get -2/-2 until end of turn. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Holy Light 2WInstant Nonwhite creatures get -1/-1 until end of turn.
Stronghold Taskmaster 2BBCreature — Giant Minion Other black creatures get -1/-1. 4/3
Coat of Arms 5Artifact Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Stench of Decay 1BBInstant Nonartifact creatures get -1/-1 until end of turn.
Emergent Sequence 1GSorcery Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
Groundskeeper GCreature — Human Druid {1}{G}: Return target basic land card from your graveyard to your hand. 1/1
Infernal Darkness 2BBEnchantment Cumulative upkeep—Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces {B} instead of any other type.
Peer Pressure 3USorcery Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
Urborg Shambler 2BBCreature — Horror Other black creatures get -1/-1. 4/3
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