Card Codex

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17 May 2024: Card library updated.

Expand the Sphere

3G · Sorcery

Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Similar cards

Color identity:
NameManaTypeText
Sinkhole BBSorcery Destroy target land.
Stone Rain 2RSorcery Destroy target land.
Volcanic Upheaval 3RInstant Destroy target land.
Where 3BInstant Destroy target land.
Winter's Grasp 1GGSorcery Destroy target land.
Cavernous Maw Land — Cave {T}: Add {C}. {2}: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
Gix's Command 3BBSorcery Choose two — • Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn. • Destroy each creature with power 2 or less. • Return up to two creature cards from your graveyard to your hand. • Each opponent sacrifices a creature with the highest power among creatures they control.
Desecrated Earth 4BSorcery Destroy target land. Its controller discards a card.
Timbermare 3GCreature — Elemental Horse Haste Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Timbermare enters the battlefield, tap all other creatures. 5/5
Gird for Battle WSorcery Put a +1/+1 counter on each of up to two target creatures.
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