Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Expansion

U/RU/R · Instant

Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.

Similar cards

Color identity:
NameManaTypeText
Dragon's Claw 2Artifact Whenever a player casts a red spell, you may gain 1 life.
Reverent Silence 3GSorcery If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life. Destroy all enchantments.
Muzzio, Visionary Architect 1UULegendary Creature — Human Artificer {3}{U}, {T}: Look at the top X cards of your library, where X is the highest mana value among artifacts you control. You may put an artifact card from among them onto the battlefield. Put the rest on the bottom of your library in any order. 1/3
Razia's Purification 4RWSorcery Each player chooses three permanents they control, then sacrifices the rest.
Glistening Extractor 2UBArtifact Glistening Extractor enters the battlefield with four oil counters on it. At the beginning of your upkeep, if there are one or more oil counters on Glistening Extractor, seek a card with mana value equal to the number of oil counters on Glistening Extractor, then remove an oil counter from Glistening Extractor.
Will, Scion of Peace 1WULegendary Creature — Human Wizard Vigilance {T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery. 2/4
Subtlety 2UUCreature — Elemental Incarnation Flash Flying When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library. Evoke—Exile a blue card from your hand. 3/3
Light from Within 2WWEnchantment Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost.
Together Forever WWEnchantment When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.) {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
Break of Day 1WInstant Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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