M:tG card similarity search
2R · Creature — Human Warrior
Expedition Champion gets +2/+0 as long as you control another Warrior. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Sultai Emissary | 1B | Creature — Zombie Warrior | When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) 1/1 |
Canyon Lurkers | 4R | Creature — Human Rogue | Morph {3}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 5/2 |
Heartlash Cinder | 1R | Creature — Elemental Warrior | Haste Chroma — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control. 1/1 |
Frazzled Editor | 1R | Creature — Human Bureaucrat | Protection from wordy (Something is wordy if it has four or more lines of rules text.) 2/2 |
Girder Goons | 4B | Creature — Ogre Warrior | When Girder Goons dies, create a tapped 2/2 black Rogue creature token. Blitz {3}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 4/4 |
Akoum Boulderfoot | 4RR | Creature — Giant Warrior | When Akoum Boulderfoot enters the battlefield, it deals 1 damage to any target. 4/5 |
Hexgold Hoverwings | 3W | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature has flying. Creatures you control that are equipped get +1/+0. Equip {2}{W} |
Crusade | WW | Enchantment | White creatures get +1/+1. |
Farbog Explorer | 2W | Creature — Human Scout | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/3 |
Teroh's Vanguard | 3W | Creature — Human Nomad | Flash Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn." 2/3 |