Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Expedition Diviner

3U · Creature — Merfolk Wizard

Flying As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card." 3/2

Similar cards

Color identity:
NameManaTypeText
Mist Dancer 4UCreature — Merfolk Wizard Flying Other Merfolk you control get +1/+0 and have flying. Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3
Candlestick UArtifact — Clue Equipment Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) {2}, Sacrifice Candlestick: Draw a card. Equip {2}
Lightwalker 1WCreature — Human Warrior Lightwalker has flying as long as it has a +1/+1 counter on it. 2/1
Mnemonic Sliver 2UCreature — Sliver All Slivers have "{2}, Sacrifice this permanent: Draw a card." 2/2
Vintara Snapper GGCreature — Turtle Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.) 2/2
Promising Duskmage 2BCreature — Human Warlock When Promising Duskmage dies, if it had a +1/+1 counter on it, draw a card. 2/3
Skemfar Avenger 1BCreature — Elf Berserker Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life. 3/1
Geist Trappers 4GCreature — Human Warrior Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Geist Trappers is paired with another creature, both creatures have reach. 3/5
Night Revelers 4RCreature — Vampire Night Revelers has haste as long as an opponent controls a Human. 4/4
Jushi Apprentice 1UCreature — Human Wizard {2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. 1/2
Page 25