M:tG card similarity search
1W · Creature — Kor Cleric
Vigilance Expedition Healer has lifelink as long as you control another Cleric. 2/2
Name | Mana | Type | Text |
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Dream Thief | 2U | Creature — Faerie Rogue | Flying When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn. 2/1 |
Devoted Paladin | 4W | Creature — Orc Knight | Beacon of Hope — When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 4/4 |
Giant Shark | 5U | Creature — Shark | Giant Shark can't attack unless defending player controls an Island. Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice Giant Shark. 4/4 |
Noxious Ghoul | 3BB | Creature — Zombie | Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn. 3/3 |
Proficient Pyrodancer | 2R | Creature — Human Performer | When Proficient Pyrodancer enters the battlefield, you may put an art sticker on a nonland permanent you own. {2}{R}: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn. 2/3 |
Bull-Rush Bruiser | 3R | Creature — Minotaur Warrior | Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn. 4/3 |
Sleeper's Guile | 2B | Enchantment — Aura | Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand. |
Band Together | 2G | Instant | Up to two target creatures you control each deal damage equal to their power to another target creature. |
Young Deathclaws | 2BG | Creature — Lizard Mutant | Menace (This creature can't be blocked except by two or more creatures.) Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) 4/2 |
Orcish Medicine | 1B | Instant | Target creature gains your choice of lifelink or indestructible until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) |