M:tG card similarity search
1W · Creature — Kor Cleric
Vigilance Expedition Healer has lifelink as long as you control another Cleric. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Flowstone Mauler | 4RR | Creature — Beast | Trample {R}: Flowstone Mauler gets +1/-1 until end of turn. 4/5 |
| Ancestral Blade | 1W | Artifact — Equipment | When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
| Spare from Evil | 1W | Instant | Creatures you control gain protection from non-Human creatures until end of turn. |
| Darien, King of Kjeldor | 4WW | Legendary Creature — Human Soldier | Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens. 3/3 |
| Mausoleum Guard | 3W | Creature — Human Scout | When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying. 2/2 |
| Kadena's Silencer | 1U | Creature — Naga Wizard | When Kadena's Silencer is turned face up, counter all abilities your opponents control. Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) 2/1 |
| Temple of the False God | Land | {T}: Add {C}{C}. Activate only if you control five or more lands. | |
| Charmed Stray | W | Creature — Cat | Lifelink When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray. 1/1 |
| Vulshok Battlemaster | 4R | Creature — Human Warrior | Haste When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.) 2/2 |
| Death-Greeter's Champion | 2R | Creature — Human Warrior | Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Double strike 2/1 |