M:tG card similarity search
1W · Creature — Human Soldier
{T}, Sacrifice Expendable Troops: It deals 2 damage to target attacking or blocking creature. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Lake Silencio | Plane — Earth | Still Point in Time — All spells have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an opponent controls. If a creature dealt damage this way would die this turn, exile it instead. | |
Yotian Medic | 2W | Creature — Human Cleric Soldier | Lifelink 1/4 |
Whipkeeper | 2RR | Creature — Dwarf | {T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn. 1/1 |
Stirge | B | Creature — Insect Bat | Flying Stirge can't block. Blood Drain — {1}{B}, Pay 1 life, Sacrifice Stirge: Draw a card. 1/1 |
Skullcrack | 1R | Instant | Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker. |
Ride Down | RW | Instant | Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn. |
Catti-brie of Mithral Hall | GW | Legendary Creature — Human Archer | First strike, reach Whenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it. {1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way. 2/2 |
Greater Werewolf | 4B | Creature — Werewolf | At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf. 2/4 |
Brazen Cannonade | 3R | Enchantment | Whenever an attacking creature you control dies, Brazen Cannonade deals 2 damage to each opponent. Raid — At the beginning of your postcombat main phase, if you attacked with a creature this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card. |
Grand Melee | 3R | Enchantment | All creatures attack each combat if able. All creatures block each combat if able. |