M:tG card similarity search
3R · Enchantment
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. You can't play lands or cast spells from your hand. {3}{R}: Destroy Experimental Frenzy.
Name | Mana | Type | Text |
---|---|---|---|
Rout | 3WW | Sorcery | You may cast Rout as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated. |
Soul Partition | 1W | Instant | Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast. |
Wayward Soul | 2UU | Creature — Spirit | Flying {U}: Put Wayward Soul on top of its owner's library. 3/2 |
Devastation | 5RR | Sorcery | Destroy all creatures and lands. |
Leveler | 5 | Artifact Creature — Juggernaut | When Leveler enters the battlefield, exile all cards from your library. 10/10 |
Subtlety | 2UU | Creature — Elemental Incarnation | Flash Flying When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library. Evoke—Exile a blue card from your hand. 3/3 |
Army Ants | 1BR | Creature — Insect | {T}, Sacrifice a land: Destroy target land. 1/1 |
Dream Cache | 2U | Sorcery | Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. |
Tainted Pact | 1B | Instant | Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first. |
Scout's Warning | W | Instant | The next creature card you play this turn can be played as though it had flash. Draw a card. |