Card Codex

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17 May 2024: Card library updated.

Experimental Overload

2UR · Sorcery

Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.

Similar cards

Color identity:
NameManaTypeText
Eerie Soultender 2BCreature — Spirit Cleric When Eerie Soultender enters the battlefield, mill three cards. (To mill a card, put the top card of your library into your graveyard.) {4}{B}, Exile Eerie Soultender from your graveyard: Return another target creature card from your graveyard to your hand. 3/1
Corpse Hauler 1BCreature — Human Rogue {2}{B}, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand. 2/1
Unburial Rites 4BSorcery Return target creature card from your graveyard to the battlefield. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sphinx of the Final Word 5UUCreature — Sphinx This spell can't be countered. Flying, hexproof Instant and sorcery spells you control can't be countered. 5/5
Balthor the Defiled 2BBLegendary Creature — Zombie Dwarf Minion creatures get +1/+1. {B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield. 2/2
Relic of Progenitus 1Artifact {T}: Target player exiles a card from their graveyard. {1}, Exile Relic of Progenitus: Exile all graveyards. Draw a card.
Jet Collector 1GCreature — Merfolk Scout At the beginning of your postcombat main phase, if four or more cards are in your graveyard, conjure a card named Mox Jet into your hand. This ability triggers only once. {X}{B}: Put target creature card with mana value X from your graveyard onto the battlefield with a finality counter on it. Activate only as a sorcery. 2/2
Krark, the Thumbless 1RLegendary Creature — Goblin Wizard Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.) 2/2
Spellseeker 2UCreature — Human Wizard When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. 1/1
Curse of Echoes 4UEnchantment — Aura Curse Enchant player Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.
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